![]() Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.įor historical information specifically pertaining to fireballs, see Fireball § History. Mobs that drop no experience are ignored for this advancement. Kill any entity, or be killed by any entity. Kill a ghast while the player is in the Overworld. Rescue a Ghast from the Nether, bring it safely home to the Overworld. Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. See Bedrock Edition level format/Entity format. ExplosionPower: The radius of the explosion created by the fireballs the ghast fires.Ghasts use the Hostile Creatures sound category for entity-dependent sound events. ĭespite that they are flying mobs, ghasts can destroy turtle eggs when on top of them. Īlthough they are not undead mobs, ghasts are never targeted by withers deliberately. This means they can drown, are damaged by Instant Damage and healed by Instant Health, are affected by Poison, and are not affected by Smite. When a ghast sinks into lava, or crosses a lava fall, its speed drops and it is immobilized for a while, making it more vulnerable to arrow shots.ĭespite their ghostly appearance, ghasts are not considered undead mobs. Ghasts can be set on fire, but fire or lava does not harm them. When at close range, ghasts may take damage and die from their own fireball explosions. Unlike most other hostile mobs, ghasts do not attempt to approach the player once aggravated, but instead fire at the player from their position within firing range. Ghasts can cause other mobs to attack them, but in Java Edition they never target other mobs, only the player. ![]() ![]() In Bedrock Edition, a ghast normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it. In Java Edition, they target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight. A ghast requires a line of sight to the player before firing, which can be blocked by any solid block including transparent blocks. When within range, a ghast faces the player and shoots a fireball every 3 seconds, opening its eyes and mouth and making a screeching sound. They have a hitbox of 4×4×4 blocks, as well as nine tentacles that are not included in the hitbox. Ghasts float around the Nether with their eyes and mouth closed and periodically make crying sounds, which can be heard from up to 80 blocks away. Looting increases the maximum gunpowder dropped by one per level, for a maximum of 5 gunpowder with Looting III. Looting increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Ghasts do not spawn in nether fortresses, but they can wander nearby. ![]() In Java Edition ghasts cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location In Bedrock Edition, two ghasts can spawn within any 4 chunk span. They spawn only in the basalt deltas, nether wastes, and soul sand valley biomes, all three of which exist only in the Nether dimension, and in any light level. To spawn naturally, a ghast requires a solid block below it and a free space 5×5 blocks wide and 4 blocks high. ![]()
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